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theorycrafting

That is definitely a term well known by wow players, specially now with the beta and all the information about the next expansion flooding every single website that talks about the game. Not that I don’t appreciate speculating about things that change every week, most people know I love and enjoy any kind of argument that goes both ways.

But the thing is, with theorycrafting, some just over do it, they take every single piece of information they get (even those that change in a weekly basis) and forget that no matter how much you speculate and theorize about something, reality isn’t always like that. But what does reality have to do with a MMO game, you ask? Well, spell rotations are mainly designed in a perfect environment, and reality presents an alternative scenario…

To me it is like solving a physics problem, you have your ideal world, sometimes with no gravity, sometimes in the vacuum. So, in an online game, you have something like that. Latency and hardware performance issues… That leads to a possible increase of reaction time in about 10% or even more. So sometimes you have to know that you need to adapt to those variables to perform accordingly.

They don’t get the fact that a player rolling at 400ms will never out perform an equally skilled player rolling at 20ms.

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